So, I've honestly just been going through a lot of my 3D classes at the moment which means I'm usually not 100% happy with any of my work and not really proud enough to post much. After that Dramatic Egg assignment, things just felt like they went waaaay downhill. It wasn't that I wasn't getting the program, but I just wasn't well.... "getting" the program. I had/have a severely hard time with humanoids I've discovered. Haha. However, I seem to be pretty decent at backgrounds and texturing, so MAYBE there is some hope? Here are a few samples of the work I WAS proud of. =) Enjoy!
"Stitched Up Zombie": Textured By Me, Head provided by Professor ((texturing Class))


Selendra: Modeled and Textured by Me. I didn't come up with her written description, but I was assigned to model her from one of my fellow classmates. Kind of sad about this project because the person assigned to my character never made her. =( Oh yea, and she had a mechanical arm, which wasn't finished at this stage, hence the weird looking hand.

Here was a test Sample of my "Flaming Water" for one of my animations. It was a Greek Themed "Temple" of sorts. I was extremely proud of this but learned a hard lesson as to what happens to your rendering times when you have so much fire in it and in large quantities. Holy cow, 86 hours to render a 10 second shot out of 5. ;-;
And that's it for now. I have a few more things that I could pull together and post, but I feel like I've flooded this post enough. =) As per usual, all comments are welcomed and all critique definitely favored! How else will I improve?
That's some awesome flaming water! That render time is crazy, though, wow.
ReplyDeleteYea, I was even surprised. I even left my computer ALONE and not playing around on it in hopes that it would speed things up ;_;
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